Project 3 is to complete your own “Ball Bounce” game. The simplified version that I showed you in class is just a starting point: you should definitely endeavor to add a bit more flare to your game. As seen in my simple version, the basic mechanic of the game is that you should have a ball falling on the screen and a paddle at the bottom of the screen that the ball can bounce off of. The player should be able to control the paddle, to prevent the ball from falling off the screen. Part of this assignment, then, is to reproduce the mechanics of the Ball Bounce game, by appropriately using some features in Unity that we have learned about so far this term. You should also add more to this game than just those basic mechanics: this is where I’m looking for you to use your creativity to make the game your own. For this game, “your creativity” can manifest itself in any number of ways–adding more visually appealing elements, giving the player more control of the paddle beyond move-left and move-right, adding obstacles for the ball to hit, adding targets for the ball to break, etc. This assignment will be worth 20 points: 10 points for creating the game so that it has the basic mechanics as demonstrated by my simple version, and up to 10 points for the creativity that you include in your version.